End-to-end: Sculpt -> Retopo -> UVs Texture -> Custom rig -> In-Engine Test
Clean Topology, optimized materials, accurate rig with smooth animations
Trusted by global studios, games, and tech innovators


Meet Archit
I’m a 3D character artist who builds stylized, production-ready heroes and creatures for games, trailers, and short films. My sweet spot is end-to-end: sculpt → retopo/UVs → baking → texturing → custom rigging → animation tests—so what you get isn’t just pretty, it moves clean and ships fast.
Engineer-turned-artist (IIT Kanpur), My strength lies in fully rigged characters, game trailers, and in-engine assets for studios and indie teams—optimized for Unity and Unreal. Toolchain: Blender, ZBrush, Substance Painter, a tidy pile of add-ons, and a bias for clean topology, readable shapes, and performance.
Digital Sculpting
Custom Rigging
UV Unwrap and Texture
UNITY Export
Blender
ZBrush
Substance Painter

Character Creation Process
Process
Crafting stylized, production-ready characters that bring your ideas to life
Approve the Concept & Detail
Once I understand your vision, I create concept art or a blockout model to lock in proportions, designa and mood. You'll have the chance to review and feedback before moving forward to full production
2
Project Delivered
I sculpt, retopologize, texture, rig and if needed, animate your character. The result: a fully optimized production ready asset for UNITY, Unreal or cinematic use - delivered on time with top-tier quality and attention to detail.
3
Recent Works
3D Art services
Services
Helping studios, developers, and creators stand out with stylized, production ready 3D Characters and animations that engage audiences and elevate projects.
Game Character
Rigging
Animations
Cinematic Trailers
Promotional creatives

3D Character Creation
Crafting unique, stylized characters — from concept sculpting to final textured models — optimized for games, cinematics, or promotional use. Every character is tailored to your project’s style, audience, and engine requirements.
Game-Ready Optimization
Delivering fully retopologized, UV-unwrapped, and baked assets ready for real-time engines like Unity and Unreal, ensuring top performance without compromising on detail.
Rigging & Animation
Creating clean, flexible rigs for expressive movement, along with polished animations — from cinematic shots to in-game loops — that bring your characters to life.
Cinematic & Promo Assets
Designing high-impact trailers and promotional visuals that showcase your characters in the best light, capturing attention and boosting your project’s reach.

Reviews
Client Reviews
Real feedback from studios, developers, and creatives who trusted me to bring their characters and worlds to life.
$175K+
Total Earnings
39
Total Jobs
3142
Total hours
FAQ'S
Answers
Find answers to common questions about my design process, services etc…

Character Design
Rigging and Animation
Cinematic Trailers
What services do you provide?
I create stylized and semi-realistic 3D characters for games, films, and cinematics — from sculpting and texturing to rigging and animation.
How do I start working with you?
What design tools do you use?
How long does a project take?
Do you provide revisions?
Do you offer additional services?
What is your pricing structure?
Can you work on my existing assets?
Share a few details and I’ll get back to you about bringing your character project to life.















