Rita and Murphy stylized character duo

Character Design · 3D Modeling · Texturing · Rigging · Facial Expressions

Rita & Murphy

Rita & Murphy

Stylized, expressive characters created for real-time applications.

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Rita and Murphy character render

Building a Memorable Character Duo

Building a Memorable Character Duo

Rita and Murphy were developed as a stylized character duo with contrasting personalities and a shared visual language. The goal was to create characters that felt appealing and expressive while remaining practical for real-time production. From sculpting and topology to texturing and rigging, every stage was designed around strong silhouettes, readable expressions, and animation-friendly results.

Rita

Rita

Rita’s design balances confidence, warmth, and stylized appeal. Her facial structure, proportions, materials, and expressions were carefully developed to remain readable from both close-up and gameplay distances.

Rita full character render

Face close-up

Costume & material details

Turntable / posed animation

Expression test

Murphy

Murphy

Murphy was designed as Rita’s visual and personality counterpart. His shapes, proportions, and expressions create a distinct identity while keeping both characters connected through a consistent art direction.

Murphy full-character render

Expressions Built for Gameplay

Expressions Built for Gameplay

The facial system was created for a game-ready character rather than feature-film animation. It focuses on delivering a useful range of clear, readable expressions while keeping the rig practical for real-time production.

Facial rig & expression cycle

From Sculpt to Game-Ready Character

From Sculpt to Game-Ready Character

Both characters were taken through the complete production pipeline, including high-resolution sculpting, retopology, UV preparation, baking, texturing, rigging, deformation testing, and final presentation.

High-poly sculpt
Character wireframe
UV preparation
Texture and material details

Rig / skeleton

Final posed render

Different Personalities, One Visual World

Different Personalities, One Visual World

Although Rita and Murphy have different silhouettes and personalities, their proportions, shape language, materials, and level of detail were developed to make them feel like they belong in the same world.

Rita and Murphy shared posed render
Rita final render
Sculpt gallery image
Texture gallery image
Rita final render
Sculpt gallery image
Texture gallery image

My Contribution

My Contribution

Stylized character development · High-poly sculpting · Game-ready retopology · UVs, baking, and texturing · Character rigging · Facial rig and expression testing · Final rendering and presentation

Have a Character in Mind?

I help indie developers and studios turn character concepts into polished, rigged, game-ready 3D characters.

Let’s Work Together

Available For Work

Curious what we can build together? Let’s create characters that truly stand out.

Available For Work

Curious what we can build together? Let’s create characters that truly stand out.

Available For Work

Curious what we can build together? Let’s create characters that truly stand out.