
Character Design · 3D Modeling · Texturing · Rigging · Facial Expressions
Stylized, expressive characters created for real-time applications.
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Rita and Murphy were developed as a stylized character duo with contrasting personalities and a shared visual language. The goal was to create characters that felt appealing and expressive while remaining practical for real-time production. From sculpting and topology to texturing and rigging, every stage was designed around strong silhouettes, readable expressions, and animation-friendly results.
Rita’s design balances confidence, warmth, and stylized appeal. Her facial structure, proportions, materials, and expressions were carefully developed to remain readable from both close-up and gameplay distances.


Face close-up

Costume & material details

Turntable / posed animation

Expression test
Murphy was designed as Rita’s visual and personality counterpart. His shapes, proportions, and expressions create a distinct identity while keeping both characters connected through a consistent art direction.

Murphy full-character render
The facial system was created for a game-ready character rather than feature-film animation. It focuses on delivering a useful range of clear, readable expressions while keeping the rig practical for real-time production.

Facial rig & expression cycle
Both characters were taken through the complete production pipeline, including high-resolution sculpting, retopology, UV preparation, baking, texturing, rigging, deformation testing, and final presentation.





Rig / skeleton

Although Rita and Murphy have different silhouettes and personalities, their proportions, shape language, materials, and level of detail were developed to make them feel like they belong in the same world.

Stylized character development · High-poly sculpting · Game-ready retopology · UVs, baking, and texturing · Character rigging · Facial rig and expression testing · Final rendering and presentation
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