Stylized Game Characters + Rigs - Unity/Unreal Ready
Stylized 3D Characters -
Ready for Games, Trailers
& Cinematics
End-to-end: Sculpt -> Retopo -> UVs Texture -> Custom rig -> In-Engine Test
Clean Topology, optimized materials, accurate rig with smooth animations
Trusted by global studios, games, and tech innovators


Meet Archit
I’m a 3D character artist who builds stylized, production-ready heroes and creatures for games, trailers, and short films. My sweet spot is end-to-end: sculpt → retopo/UVs → baking → texturing → custom rigging → animation tests—so what you get isn’t just pretty, it moves clean and ships fast.
Engineer-turned-artist (IIT Kanpur), My strength lies in fully rigged characters, game trailers, and in-engine assets for studios and indie teams—optimized for Unity and Unreal. Toolchain: Blender, ZBrush, Substance Painter, a tidy pile of add-ons, and a bias for clean topology, readable shapes, and performance.
Digital Sculpting
Custom Rigging
UV Unwrap and Texture
UNITY Export
Blender
ZBrush
Substance Painter
Watch My Showreel

Character Creation Process
Process
Crafting stylized, production-ready characters that bring your ideas to life
Recent Works
3D Art services
Services
Helping studios, developers, and creators stand out with stylized, production ready 3D Characters and animations that engage audiences and elevate projects.
Game Character
Rigging
Animations
Cinematic Trailers
Promotional creatives

Reviews
Client Reviews
Real feedback from studios, developers, and creatives who trusted me to bring their characters and worlds to life.
FAQ'S
Answers
Find answers to common questions about my design process, services etc…
Character Design
Rigging and Animation
Cinematic Trailers